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Unloading 18460 unused Assets to reduce memory usage. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 813) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WorldManager:LoadGameData() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:813)Ī_Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\MonoBehaviourListener.cs:73)
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Stationeers game ports mod#
Loaded Mod Data from E:/Steam/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/ Please can a dev give come clarity on the purpose of the other ports so we can make sure its correctly configured and documented. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 293) We are creating a script for Stationeers and need clarity on the default server ports. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)Ī:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:293) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1775) The referenced script on this Behaviour (Game Object 'BookPro') is missing! WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 55) Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)Ģ The system cannot find the file specified. GfxDevice: creating device client threaded=1 PlayerConnection already initialized - listening to
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PlayerConnection initialized network socket : 0.0.0.0 55324
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PlayerConnection initialized from E:/Steam/steamapps/common/Stationeers/rocketstation_Data (debug = 0) Mono config path = 'E:/Steam/steamapps/common/Stationeers/Mono/etc' RAW Paste Data Mono path = 'E:/Steam/steamapps/common/Stationeers/rocketstation_Data/Managed'
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